This game is more than likely my most played mobile game of all time. I managed to unlock the last character and buy 90% of the items in the shop so I felt I needed to give you guys my input. The job of a mobile game is to pass time while we are idle and the idea of this game executes it to perfection. However there are some issues, specifically with the reward system or aka the shop. Firstly, there is not enough variety. For a game which is essentially a dynamic repetitive experience, a grind, there needs to be more things to look forward to. And how hard could it be to slap extra things in there. There is so much opportunity to make up items and gadgets which are useful as well as cosmetic only items which are completely absent. You get the wing suit, the board, the radio and the compass. That is all, 4 things which you can easily acquire within the first few hours and after that it is all upgrades. Speaking of the compass, it is not a good idea to make the item use additional coins after you purchase it in a game which is only upfront cost to play. That essentially ruins it. 1000 coins to change the background is ludicrous. I’ve only used it I believe 2 times for the specific missions and I felt bad about it due to the cost. It actually won’t save you time at all because the cost is completely unbalanced. You will get faster to the biom of your choice as opposed to collecting another 1000 coins. The problem of poor cost balancing persists. The magnet costs up to 7500 to upgrade in the end but has anybody even done the math on how many runs it would take for this investment to break even? The upgrade uses coins to make you collect more coins but you will buy out the whole shop and I’m sure the additional seconds on the timer will not have recouped the invested amount. In essence, if you plan on making one of these again, invest more time in having more things to purchase and balancing out the cost of the items because they frankly don’t make any sense. That is the main problem of the game. Additional problems aren’t as big of a deal but some examples include balancing of some of the missions. While most of them are okay, I remember a specific one which required 2 rock bounces into a wall ride in one run! That was ridiculously hard to pull off and let’s face it, 90% of it is pure luck. There were other missions as well which were not properly thought out. The radio crates dropping too fast is also annoying even though there is a trick to loop with the wingsuit in order to get them. Overall this is an amazing game and it deserves 5 stars but I’m hoping to give you some honest criticism so you can further improve in the future and make a masterpiece!